Create an application for one specific person. I was paired with a classmate named Calvin.

  • 1 week at General Assembly
  • OneNote, POP Prototyping, Markers and flash cards, post-it notes

Concept mapping, user interview, user flow, storyboarding, wireframing, paper prototypes


A phone application that Calvin can use for remembering his Jiu-Jitsu moves and learning from other martial artists.

View Prototype

Design Process

Step 1: Getting to know Calvin

I met Calvin on the first day of class, where he excitedly told me that he wanted to learn how to draw. The first exercise of this assignment was gifting, so I decided to give him a pair of multi-color pens that I hoped would inspire him to practice drawing.

I began the challenge with a User Interview with Calvin. He told me about himself while I made sure not to guide or suggest any type of conversational directions.

After our conversation, I organized his words into a Concept Map. From here, I mark his pain points and begin thinking about one that I feel I may be able to provide a solution for.

I draw a Story Board of my selected pain point to help myself picture and empathize with Calvin.

Step 2: Working with the Problem

I sketch a Mind Map from Calvins perspective to try and flesh out the exact problem. From here I draw my problem statement: Calvin wants to improve his jiu-jitsu, but his Jiu-Jitsu gym is not optimizing his learning. Specifically, there are no mirrors to see how he is moving his body and he has trouble remembering moves.

Step 3: Finding a Solution

To find a solution, I create a User Flow where I pretend to be Calvin using an application at the Jiu-Jitsu gym.

Solution Statement: My minimum viable product is to create an app that generates short video clips of Jiu-Jitsu moves. In a future iteration, this app can be used by all martial artists (not just Jiu-Jitsu) to share their moves and instructions.

Details include:
- Anyone can record and tag from their own device.
- Clips of Calvin become available for him to review.
- Calvin can choose to study from other clips.

Step 4: Wireframing

From my user flow, I create different Wireframes to help visualize which mobile layouts will work best for Calvins application.

Step 5: User Testing

Out of my wireframes, I craft Paper Prototypes that are tested again and again by Calvin, as well as other classmates.

Step 5: The Solution

A final Clickable Prototype is born after Calvin is tested and says he is happy with the result!